Fire is invisible when viewing from behind glass

I’m making a fireplace, but the fire is not visible from behind the glass



Screenshot 2025-02-22 120347
I want the fire to always be visible but how?

sorry if it’s a bad category I don’t think it’s a bug so I put it here

It IS a bug. Transparent parts and particle effects and other things don’t appear behind transparent glass.

You could either remove the glass or change its material to something other than glass, like plastic.

thanks, it’s working now that’s a weird bug

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(if @glowyogurt solved your problem, mark the solution so others know that its solved!!)

It’s NOT a bug, following explanation to the topic will be sent below in a moment.

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Glass does not support any particles transparent or not. That’s why there’s an alternative solution with doesn’t entirely support the Flames object, but does support ParticleEmitter object.

ParticleEmitter is a general mostly used object for making emitted particles while the other objects like Flames is now often used for regular Retro-themed environments.

As you learn how to use ParticleEmitter object you will find out about a certain property value called ZOffset. What does it do? It pushes the emitted images of a given particle forward towards the player’s camera.
With that effect, you can push particles through Parts like Glass.

If you properly set it up, it would look like this:


Here’s an awesome opensourced particle pack for people to easily use particle emitters with it.

sorry i forgot to mark the solution

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