FireAllClients() doesn’t work on startup, tried searching the web
Server Script:
–Service
local UserInputService = game:GetService(“UserInputService”)
local TweenService = game:GetService(“TweenService”)
local Debris = game:GetService(“Debris”)
local rp = game:WaitForChild(“ReplicatedStorage”)
local events = rp:WaitForChild(“Events”)
local event = events:WaitForChild(“FireTornado”)
local model = rp:WaitForChild(“FireTornado”)
local Hitbox = script.Hitbox
local function BurnTornado(player)
local Character = player.Character
local CF1 = Character.HumanoidRootPart.CFrameCFrame.new(0,0,-2)
local CF2 = Character.HumanoidRootPart.CFrameCFrame.new(-4,0,-2)
local CF3 = Character.HumanoidRootPart.CFrame*CFrame.new(4,0,-2)
local Pos1 = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-200).Position
local Pos2 = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-200).Position
local Pos3 = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-200).Position
local NewHitbox1 = Hitbox:Clone()
NewHitbox1.CFrame = CF1
NewHitbox1.Parent = workspace
local NewHitbox2 = Hitbox:Clone()
NewHitbox2.CFrame = CF2
NewHitbox2.Orientation = Vector3.new(0,30,0)
NewHitbox2.Parent = workspace
local NewHitbox3 = Hitbox:Clone()
NewHitbox3.CFrame = CF3
NewHitbox3.Orientation = Vector3.new(0,-30,0)
NewHitbox3.Parent = workspace
local function VFX(CF1,CF2,CF3, Pos1,Pos2,Pos3)
local FireTornadoVFX1 = model:Clone()
FireTornadoVFX1.CFrame = CF1
FireTornadoVFX1.Parent = workspace
local FireTornadoVFX2 = model:Clone()
FireTornadoVFX2.CFrame = CF2
FireTornadoVFX2.Orientation = Vector3.new(0,30,0)
FireTornadoVFX2.Parent = workspace
local FireTornadoVFX3 = model:Clone()
FireTornadoVFX3.CFrame = CF3
FireTornadoVFX3.Orientation = Vector3.new(0,-30,0)
FireTornadoVFX3.Parent = workspace
Debris:AddItem(FireTornadoVFX1, 2)
Debris:AddItem(FireTornadoVFX1, 2)
Debris:AddItem(FireTornadoVFX1, 2)
end
event:FireAllClients(VFX)
end
event.OnServerEvent:Connect(BurnTornado)
Client script:
– Service
local UserInputService = game:GetService(“UserInputService”)
local events = game.ReplicatedStorage:WaitForChild(“Events”)
local rp = game:WaitForChild(“ReplicatedStorage”)
local TweenService = game:GetService(“TweenService”)
local event = events:WaitForChild(“FireTornado”)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Debounce = false
local function Detect(input, GameProcessed)
if GameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
event:FireServer(mouse.hit.p)
print("Activated!")
Debounce = true
wait(5)
Debounce = false
end
end
UserInputService.InputBegan:Connect(Detect)