fireAllClients not working

I want the server to fire the event on all clients so I can update all their GUI’s.

Here is my current server code:

	print('Sending event')
	print("Event Sent")

It does print event sent.

LocalScript Code (its in a gui):

local Players = game:GetService("Players")
local event = game:GetService("ReplicatedStorage").showColor

event.OnClientEvent:Connect(function ()
	print('Got color')

No error it just doesent print got color

Nevermind it’s not firing the first time probobly cause the playing is still adding.

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