For a project I was going to make, I had thought up a lot of methods to secure various systems and have smooth effects but it brought up a concern: performance.
Would using FireAllClients relatively frequently be too much for do for the server? And if it isn’t, would it become a problem in a large server (60+ players)?
I don’t really have much of a way to test the second question as my computer would explode if I tried to do a test like that on my own