Thrive.Touched:Connect(function(hit)
local player = hit.Parent
local Humanoid = player:FindFirstChild("Humanoid")
if Humanoid and Humanoid.Health ~= 0 then
ThriveJumpEvent:FireClient(hit) -- Error Here (i've tried putting "player" in place of the "hit"
Humanoid.Health = 0
end
end)
The output keeps saying: FireClient: player argument must be a Player object which I know what it means, but I don’t know what to do.
Yeah, You arent getting the Player at all, you are basically telling the code t get the Parent of the Object that hit the Part, if its the Character, their Class is a Model, not a Player, in order to convert this into a Player, you should use game.Players:GetPlayerFromCharacter() which would get the Player instance based of the Item given, it the Player is not found with the specified Instance, it will return nil, so you would check to check if there is a Player:
local character = hit.Parent
local Humanoid = character:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(character) -- gets player off of character
if Humanoid then -- if there is a humanoid
if player then -- if there is a Player
ThriveJumpEvent:FireClient(player)
Humanoid.Health = 0
end
end