Whenever I pass something through with
:FireServer(), it passes though my username and not the text I want it to.
Here is my script:
local event = game.ReplicatedStorage:WaitForChild("ChangeShow")
local box = script.Parent.Parent.box
FireServer automatically gets the PLAYER that fired the event (not their username) as the FIRST parameter, in your script, the text will be the SECOND parameter in the
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