My FireServer is not working for some reason… And I have no idea why.
local script:
game.ReplicatedStorage.Cutscenes.CloneStuff.FirstCutscene:FireServer()
server script:
local Cutscene1 = script.Parent.Cutscene1
local reFirstCutscene = script.FirstCutscene
reFirstCutscene.OnServerEvent:Connect(function()
Cutscene1:Clone().Parent = game.Workspace
end)