FireServer() not working

My FireServer is not working for some reason… And I have no idea why.

local script:

game.ReplicatedStorage.Cutscenes.CloneStuff.FirstCutscene:FireServer()

server script:

local Cutscene1 = script.Parent.Cutscene1

local reFirstCutscene = script.FirstCutscene

reFirstCutscene.OnServerEvent:Connect(function()

Cutscene1:Clone().Parent = game.Workspace

end)

Put the script inside ServerScriptService, and change the path to the remote event.

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