How would I fire a remote event back and forth? script:
game.ReplicatedStorage.Name.Place.OnServerEvent:Connect(function() game.ReplicatedStorage.Name.Place:FireClient() end)
I made a OnServerEvent function, and inside of that I want it to FireClient but I keep getting errors saying unable to cast value to object. Is it possible to FireClient Inside A OnServerEvent function?
Yes, you just need the player you want to fire it to.
game.ReplicatedStorage.Name.Place.OnServerEvent:Connect(function(plr) game.ReplicatedStorage.Name.Place:FireClient(plr) end)
My question is why you want to do this, if it’s for getting data then RemoteFunctions would be a better solution.