So ive tried to make arm follow along with camera like any shooting game without use of an viewmodels, problem is the arm clipping through camera
Heres the clip
Place the camera more far away or higher
And the script
char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:Lerp(CFrame.new(1, .65, 0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y), 1.55, 0, 0) , 0.1)
end
if char.Torso:FindFirstChild("Left Shoulder") then
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:Lerp(CFrame.new(-1, .65, 0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y), -1.55, 0, 0) , 0.1)
end
if char.Torso:FindFirstChild("Neck") then
char.Torso["Neck"].C0 = char.Torso["Neck"].C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55, 3.15, 0), 0.2)
end
else
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(origRightS, 0.1)
end
if char.Torso:FindFirstChild("Left Shoulder") then
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(origLeftS, 0.1)
end
if char.Torso:FindFirstChild("Neck") then
char.Torso["Neck"].C0 = char.Torso["Neck"].C0:lerp(origNeck, 0.1)