Hello developers,
I am trying to make a system when a player dies and the player is a chef he loses the chef rank, everything works perfectly it’s just that the GUI doesn’t enable when the chef rank is switched to another player
Here’s the script:
local deathevent = game.ReplicatedStorage.Death
game.Players.PlayerAdded:Connect(function(plr)
local character = plr.CharacterAdded:Wait()local head = character.Head
local humanoid = character:FindFirstChild(“Humanoid”)
local billboardguiclone = game.ServerStorage.BillboardGui:Clone()
billboardguiclone.Parent = head
end)
deathevent.OnServerEvent:Connect(function(plr)
local character = plr.CharacterAdded:Wait()local head = character.Head
local humanoid = character:FindFirstChild(“Humanoid”)
local billboardguiclone = game.ServerStorage.BillboardGui:Clone()
billboardguiclone.Parent = head
end)local players = game:GetService(“Players”)
local currentChef = nil
local function chooseRandomChef()
local playerList = players:GetPlayers()
if #playerList > 0 then
return playerList[math.random(1, #playerList)]
end
return nil
endlocal function chef()
if currentChef == nil then
currentChef = chooseRandomChef()workspace.Chef.Value = currentChef.Name print(currentChef.Name.. " is the chef") local character = currentChef.CharacterAdded:Wait() local head = character.Head local humanoid = character:FindFirstChild("Humanoid") local billboardgui = head:FindFirstChild("BillboardGui") billboardgui.Enabled = true
end
endgame.Players.PlayerAdded:Connect(function(player)
if not currentChef then
chef()
end
end)deathevent.OnServerEvent:Connect(function(plr)
currentChef = nil
if currentChef == nil then currentChef = chooseRandomChef() workspace.Chef.Value = currentChef.Name print(currentChef.Name.. " is the new chef") local character = currentChef.CharacterAdded:Wait() local head = character.Head local humanoid = character:FindFirstChild("Humanoid") local billboardgui = head:FindFirstChild("BillboardGui") billboardgui.Enabled = true
end
end)game.Players.PlayerAdded:Connect(function(plr)
workspace.Chef.Changed:Connect(function()
if workspace.Chef.Value == plr.Name then
local character = plr.CharacterAdded:Wait()local head = character.Head local humanoid = character:FindFirstChild("Humanoid") local billboardgui = head:FindFirstChild("BillboardGui") billboardgui.Enabled = true end
end)
end)