Fixed - closed----------

Hi, I am currently working on some animations, and am a tad bit rusty;

The animation I am working on is supposed to go as follows, Jumps down>looks left to right>pulls out dual pistols>stands idle just breathing/whatever. So I made the animation and I am getting some trouble with making it look more realistic. Does anyone have any tips on making it look more realistic / better flowing?

Thanks, xPro_Do

I have already messed around with the easing stuff, it looks a bit better but still not as good as I think it could be.

I think that you should make the part where the hands come down then up more slower. It feels to rushed. The part where the player jumps down, looks left to right, then puts arm down, then immediately takes out dual pistols part is the problem. You should either take out the part where the character puts down their hand before getting dual pistols, or you can set the interval a bit more apart between putting down arms, and getting dual pistol animation part. (Seconds in video: 4-5) Also maybe instead of breathing/whatever you can make it the part where the hands go up and down as in a shooting motion such as “boom” “boom” that part when the pistols go out. The hand movements are just going to stay in place. Maybe reflex with the hand knuckle parts, where they go up and down when the bullets are shot. I really hope this helped. If you need help, feel free to shoot me a dm on discord or devforum.

Discord: 6QL4#0001

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Thanks for the feedback, I think I found a thing that makes it look good just by messing around in it’s settings. :+1:

Can you also mark as solution, thanks!