You could also try using GetRenderCFrame instead of raw torso positions.
Characters are interpolated on online servers, but the position values are not. Replacing T.Position with T:GetRenderCFrame().p should make the camera smoother.
You could also try using GetRenderCFrame instead of raw torso positions.
Characters are interpolated on online servers, but the position values are not. Replacing T.Position with T:GetRenderCFrame().p should make the camera smoother.