I am suddenly receiving bizarre errors related to avatar colors
local AppearanceData
local success, response = pcall(function()
AppearanceData = game.Players:GetCharacterAppearanceInfoAsync(Player.UserId)
end)
if success and AppearanceData then
if AppearanceData.bodyColors.headColorId then
local Color = BrickColor.new(AppearanceData.bodyColors.headColorId)
Player:SetAttribute("Color",Color.Color)
end
end
invalid argument #1 to ‘new’ (Color3 expected, got BrickColor)
Only happening on new servers. Did roblox change another backend thing again?
Update: It seems there is a lighting flickering issue as well. Again we changed nothing in our game but these issues are new popping up on newer servers, I am looking to see if other developers are getting reports of them.