I’m trying to make a flight system for my game, what is the best option to smoothly move a part forward based on the direction it’s facing.
Not sure how to elaborate further on this, but thanks for reading.
I’m trying to make a flight system for my game, what is the best option to smoothly move a part forward based on the direction it’s facing.
Not sure how to elaborate further on this, but thanks for reading.
Assembly Linear Velocity, probably, if it’s done right, or TweenService.
Both are good
For your case, I’d say LinearVelocity is your best bet.
It doesn’t move relative to the direction of the seat though, how would I fix that?
Setting the ‘RelativeTo’ property to ‘Attachment0/1’ should fix it.