When players move at high speeds and go up wedge parts (slopes), they get flung into the air. Happens consistently on steep or small wedges. Any way to prevent this?
i think the player is moving too fast and the wedge is too small
as sometimes when players are moving too fast they tend to phase through small parts
You will need to increase Humanoid.HipHeight when the humanoid goes up the wedge.
You could otherwise use the new humanoid physics controller.