Changelog for Flood Quest, an fe2 fangame on ROBLOX.
Update 4 (7/20/2026)
- Added Button Locators
- Added Spectating
- Added New Maps
- Forgotten Planet (EASY)
- Blossom Fields (EASY)
- Moonhaven (HARD)
- Kelped Forest (HARD)
- Intensity System Reworked
- Every round grants a base +0.5 Intensity if at least one player escapes; otherwise, Intensity decreases by -0.75, while harder maps give bonus intensity that caps out at +0.5, and completing an Expert map no longer automatically reduces Intensity.
- Additional Changes
- Escapees are now killed if they hit max time
- Button press sound now gets faster with each button pressed
- Sliding physics have been updated
- Entering & Exiting the lift is much more seamless now
- Early access & favorite prompt removed
- Frozen Occult removed
- Bug Fixes
- Lighting now properly applies to the next map after escaping
- Console support greatly improved
- Zipline materials should now correctly apply along all ropes
- All currently alive players is now properly displayed on the UI
Previous Updates
Update 3 (3/11/2026)
- Sliding Improvements
- Leaderboards Disabled
- New Maps
- Deserted Rainforest (HARD)
- Frozen Occult (NORMAL)
- Bug Fixes
- Maps now properly clean up after rounds
- Cannons fixed and optimized
- Ladders in Lemon Valley are now easier to climb
- Primitive Valley has been fixed
- Various sliding beams have been fixed
Update 2 (12/12/2025)
- Animation Changes
- Walking
- Sliding
- Swimming
Update 1 (10/7/2025)
- Added Sliding
- New Maps
- Sparkling Shores (NORMAL)
- Lemon Valley (HARD)
- Enigmatic Ridge (HARD)
- Additional Changes
- Improved loading times
- Improved button feedback
- Ziplines now have custom materials, rope colors, etc.
- Added camera effects
- Added a maximum distance of 1024 studs for button markers
- Animation changes
- Castle Cove has been removed
- Button locators have been removed
