Force BodyGyro to allow outside physics?

Hello!

Currently, I’m working on a Nascar Racing game and have gotten to the portion of wrecking cars. I use BodyGyro to turn the car with CFrame.Angles and Math.Rad. It works amazingly! The problem is that BodyGyro won’t allow the car to rotate when it crashes into something.

I’ve tried lowering the torque, but I need that to turn the car in the first place. BodyAngularVelocity doesn’t turn the car at all for some reason, and ApplyAngularImpulse isn’t the effect I desire.

Is there a solution that comes to mind?

Thanks :slight_smile: