Force-breakable WeldConstraints

As a Roblox developer, it’s currently extremely difficult to have objects that are breakable via impacts, as physics collision events fire after the two colliding objects have finished interacting (i.e. after a vehicle hitting a light post has come to a dead stop).

One way of solving this may be to add a breaking force property to WeldConstraints; any force above this value applied to a non-anchored assembly either side of the constraint would break the constraint before the physics engine does any force transfer stuff, allowing players to continue indulging in their predilection for piloting vehicles at unsafe velocities unimpeded.

An event that fires when the constraint breaks in this way would also be great.

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Did you watch RDC? They announced this:

So this thread seems moot.

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I did not! Excellent, thank you. Marked as solution.

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