As a developer it’s incredibly difficult to make characters ragdoll when hit by a car at sufficient speed. There’s no decent way to determine how much force the character is actually hit with. I want the impact force to be conveyed by the Touched event.
Can you not check the velocity of the car or the speed the car is moving at to determine the force?
No because there are usually physics steps between the actual touch and luau events. So most of the time you’ll read velocity as it appears after the objects bounce off each other.
If the car is movable by a player maybe you can save the speed it’s moving in as an attribute or something?
This is also inaccurate for fast-moving objects, right?
It’s important to keep in mind that the only exposed value is velocity, but not all force acts as velocity. Two things may be pushed together with lots of force but with little-to-no resulting velocity.
Any updates on this? I am making a ragdoll that can break limbs, but for life I cannot figure out a way to calculate consistent force on impact.