Like so the camera will go through the walls when turning close enough to them. That being said indoor shootouts can be a bit of a pain and can result in frustration for everyone. How would be able to detect the wall and prevent the camera from going through it?
I’m not sure about that but like I know that unfixable thing. That’s roblox’s issues and in everygame when you shiftlock and try to look close to walls it works so. Try to find in developer hub maybe
Yea ^. Most likely you will need to create your own over-the-shoulder camera system. Then you will have to use raycasting to send a ray out of the back of the camera. You can use the hit position on the ray to position the camera slightly in front of whatever object is behind it.