Forcefield + -inf transparency shadow trick not working

I’m trying to use a trick where you set the part’s material to force field, and then it’s transparency to a very, very low number (-math.huge) to make it transparent, but still cast shadows. However, for some reason when trying to do this for another mesh it just doesn’t work? I have two MeshParts, one works, and the other doesn’t, even though every single property is the same, except the MeshId.

Any solutions, please?

(Or… ahem… maybe Roblox should make this a feature instead of having us rely on inconsistent work arounds)

9 Likes

you have to put a highlight object inside of the invisible object with its fill transparency and outline transparency set to zero

3 Likes

because its a bug;
Some versions of client use rendering pipelines that do not support it.
Instead there must be a property that forces object to cast shadow

1 Like

So I KNOW WHAT the problem may bee and it currently maybe cant be fixedd
i know what model youre usingg but i think the problem is that the mesh itself was RIGGED meaning there is a skeleton in theree
i tried it the same mesh you usedd a model with a skeleton and other withoutt and the one without a skeleton dissapeared while the one with the skeleton did not dissapear
soo for noww i dont think you can use that for meshes that have boness

1 Like

welp, that’s kinda disappointing, thanks

1 Like

tried it, didn’t seem to fix the issue

welll i sort of had found a way WITH ROBOTIC HELP SADLY but it sort of workss

4 Likes

how did you do it?
please, show me your wizardy :cold_face:

1 Like

don’t gatekeep please, spill the beans
I’m going insane about this trick working on certain meshparts but not on all of them

1 Like


i have been updating for over a while and again will mention
its basically a duplicate of the player that spawns near lights and changes position and size to fit where the player iss