ForceField material acting weird

So, my forcefield material is acting kinda weird.

My goal is to have a continuous effect that doesnt take “long” pauses.

But, my forcefield suddenly stops for a couple of seconds and then it starts again.

And instead of my texture being more like this:


It suddenly fills up the whole part with the “texture” it doesnt even remotely look like the texture many times.
image

But my main problem is how to make the forcefield material not suddenly stop for a few seconds.

Goal:

TL:DR
Making the motion in the forcefield material continuous

Thanks.

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Clonetrooper1019 does a great job at explaining how the forcefield animation works. Unfortunately, I am pretty sure the animation itself cannot be modified, it seems to be hardcoded into the game engine.

As for the stretched texture, you could try creating multiple parts that form a circle to prevent this.

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