ForceField material no longer has outline effect

With the release of unified lighting, the forcefield material no longer has that outline effect whenever it intersects with other objects. This mainly happens when LightingStyle is set to Soft. When set to Realistic, the effect is restored, although not entirely as the effect should be visible inside the object as well. PrioritizeLightingQuality has no effect.

This is my first bug report, so let me know if I am missing something

LightingStyle Soft

LightingStyle Realistic

Expected behavior

With an old screenshot that shows this effect prior to unified lighting being used, the effect works as intended.

Current Behavior

Recreating the same scene, the effect is entirely missing, only showing a faint wall. I am using LightingStyle Soft and PrioritizeLightingQuality enabled here.

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Thanks for this, could you please provide a placefile with the bug report that contains a forcefield material object?

Sure, here’s the example that was shown in the first 2 pictures.
ForceFieldBug.rbxl

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I think I have a fix in mind going out in patch 685 or 686. I’ll let you know when it’s out.

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This fix was rolled out, could you please verify? @InocuIar

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Yep, it now appears in Soft LightingStyle

Although the effect is still missing from inside the object when it should behave as shown in the 3rd picture.

And this effect does not appear in realistic, is that correct?

The effect does appear in realistic like as before, which makes this issue fixed for both LightingStyles.

The issue with the outlines being missing inside the object is still present, and to better showcase this, here is a screenshot with 3 cubes, each being different.


The left is a normal part, the middle is a meshpart cube with the faces inverted, and the right is both being overlapped to show the intended behavior.

Ill turn off the fix for now since it seems incomplete. A fuller fix with the backfaces fixed should be released with 687.

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Are we still seeing the issue on desktop. I’ve enabled the fix on desktop and will enable on console soon.

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Just checked and it seems to work as expected now. Thanks for the fix!

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