I’m trying to create an effect similar to this with a door of my own. Ignoring the music and everything, pay attention to the greenish blue skull on the ground that appears after the music starts playing. This seems really similar to a forcefield material, but from what I know they’re not the easiest thing to control.
I’m still a pretty big noob when it comes to visual effects since programming is what I do primarily. Any ideas on how I can achieve a similar effect, if it’s even possible in Roblox at all given that that’s UE4?
Maybe a UIGradient? Not looking for it to be exactly like that.
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I can think of a couple ways this can be done.
The Simplest way would be to get a mesh with a rough surface (search eroded stone wall in the mesh library and get the one that’s pitted and rough) and put a decal of the design on it. Crank the color of the decal up to like rgb(500,500,500) to get the glowing effect.
Get a part with the material of glass and put it just above the floor, and make the transparency .95 or something so you can’t see it anymore
Then slowly ease the mesh with the decal up from the floor through it
Script the rest like making it less glowy by making the color a lower number. You can also control how rough the appearance looks by resizing the mesh.
I haven’t tried this but im sure its as close as you can get with minimal effort
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I would have never thought of that. Will test that out later today.
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Worked as expected, the only problem though is that this is in a pretty bright area and the color change between the glass material and the rest of the ground is pretty noticeable. Any way to fix that? 
Making the glass either 0,0,0 or just the same color as the ground and making the transparency .995 or so should fix it