Forces and BodyMovers QUESTION

Hello Everyone! Just here to ask a question. I am currently having a problem on how can I position a part to a target//desired position but also affected by physics? Example of this is a ball with a trajectory path, and the problem is how can I make the ball follow the trajectory but also affected by physics and collission. Like the ball will stop when blocked by something even though it doesnt reached the final goal. Like the ball will still be rolling after reaching the goal after it lands, etc. Thank you in advance!

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You should look into Raycast, because that’s basically what it’s used for. Raycast draws out an imaginary path from one object to another and returns a value if it collides with something on the way to the destination, or nil if it doesn’t collide with anything.
Raycasting

Sorry but that isnt what I am looking for

Raycast combined with Tween can be used to create the exact functionality that you described above. I’m not sure what exactly you’re looking for then.

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Linear velocity! I recently started using them and you can do SO MUCH WITH EM!!
Like vehicles to flying to projectiles! Try it out!

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