Forces interacting with Player even without Cancollide

Hello, I’m currently working on a SCP project, I’m looking to make a functioning gas pump, with a hose that has working physics. I found this sort of tutorial: https://www.youtube.com/watch?v=HNXVDhM70Xk. I made it server-side, and made sure to set a collision group for the rope itself, and the player, so that they could not collide with each other, however the character is still freaking out over the rope.


This is the segment of rope that is used, and this is a video of what my character does:
https://drive.google.com/file/d/1zQ2SQObtV36xUrq3aYbmfUPiOBVW0J-n/view?usp=sharing
(Google Drive link because of file-size)

I even tried just completely turning off collisions for the rope itself yet is still interacting with the character, I’d assume that it could be the BallSocketConstraint, however could be wrong

some of player parts will always be cancollide on runtime. even if you disable them

I tried making cancollide for the whole rope to false, yet still is weirdly messing with the character

What is happening is NetworkOwnership problem most likely as since there pretty much no reason for it to do that.

also
W

I don’t think I can give the player ownership to the rope if its connected to a anchored part correct me if I’m wrong