I am currently trying to make a foresty/Hilly terrain for my open adventure game. Here is a refrerence to what I am trying to accomplish.
https://gyazo.com/bfa8ce32b9681def9648606371375685
How do I start?
I am currently trying to make a foresty/Hilly terrain for my open adventure game. Here is a refrerence to what I am trying to accomplish.
https://gyazo.com/bfa8ce32b9681def9648606371375685
How do I start?
How to start is a great question. I’ve struggled with that a countless amount of times and it can be difficult to climb over. Luckily I can aid you with your start on this showcase.
First things come first, generate some terrain using the built-in Roblox smooth terrain editor. The measurements on XYZ go by studs, which for reference a Roblox avatar is around 5 studs on average, so put that into consideration while generating terrain. The larger you generate the laggier it can become. Now, to achieve this type of grass we’re going to use a grass mesh from a plugin created by XAXA.(Brushtool 2.1 - Roblox)
I’ve previously talked about this plugin before, and I’m going to use it again here to help with creating realistic grass while using smooth terrain. You’ll start off by grabbing the default grass model, select one of them individually, and paste your own realistic grass PNG onto the mesh. It should result in a look just like this if done correctly.
A bit of messing around with the terrain in Roblox and using some tree meshes and you can achieve the goal you’re wanting in that image such as:
(Hope this helped and good luck!)
This helped alot! Thank you! I do still have some problems with shaping the whole map together though