What do you want to achieve?
I want to make a fossa which would be unlocked by a button press.
To make this fossa I will need to union BasePart with “FossaParts”
(Those parts form a square around a castle) Here you can see the green baseplate and the red “FossaParts” which are already negativeParts (Separated). Now when the button is pressed I run this code :
local union = self.Baseplate:SubtractAsync(self.Instance:GetChildren()) self.Baseplate:Destroy() for _, fossPart in ipairs(self.Instance:GetChildren()) do fossPart:Destroy() end union.Parent = workspace union.Name = "Base"
Now this gives no errors but,
Vissually it looks just as I wanted, but the problem is in the collisions.
How can I make this so the player can fall inside of the fossa?
If you have any questions, please ask