Offering 80k is a far stretch for me too, I never offered this much before. Note that, as an investor as well, my robux is always circulating, I need the capital in order to finance my operations and pay my rent, tuition as well.
People assume I can afford to drop 300k, I can but I would need to sacrifice certain things that I am currently doing.
Then why not give a % if you don’t have the money to pay, because this doesn’t seem enough to interest most commisioners. There are plenty of experienced scripters with great nice to haves on this platform that would happily accept your work if it didn’t have so many almost unfair requirements. As a developer it is fair to say that everything about it contains risk, and if you’re willing to take that risk then you’re striving for the gain. If you have paid this much R$ for the project so far, I’m sure you’ll be expecting a high income off of it which would easily pay off how much you’ve spent on development within max a couple of months. If you’re struggling with payments, maybe search for an investor? It all depends on what you’re willing to do. You can do a lot without straight-up pay, such as paying them daily/weekly, adding percentages, increasing time scale etc.
It’s your game, so it’s obviously up to you but you should look at this from a different stand point.
I would be willing to give equity on the condition the scripter will stick along after beta releases. I don’t want to give equity if the developer will leave the team.
I have investors as well but I have hired previous scripters that took the robux and didn’t finish the job. I am really on the edge with scripters now. The project has been extended past it’s due date, I hired expensive scripters with the investments, they did not do a good job. As well a modeler that overcharged me for something my current one would have created for 15k robux.
I do not like throwing robux in the garbage, it really hurts me how unappreciative people are. Coming here, telling me that what I offer is low, I asked one of them, how much do you get paid then? He couldn’t reply to me, I don’t like empty talk.
That is perfectly understandable, which is why I said that the university requirements were too much. You should only accept scripters with a respectable background that have a strong place in teh community (done commisions previously for games that are doing well, good vouches from people they’ve worked with etc). I understand that a scripter isn’t like a builder, you can’t judge their work easily at all most times. However you must consider that scripters have also had the reverse happen to them, which is why you should just find a fair middleground such as paying some at the start, and also seeing how the game runs with the scripter in early testing before you go ahead and pay them.
I made the requirements sound serious because I am looking for a serious, mature scripter. I simply don’t have time to waste with developers who do half the job and then exit.
I have explained this like ten times now (the comments got deleted), the only reason why I put the math requirements is so that the person I hire can have good critical thinking skills. I won’t ask for proof of your knowledge of math, but I will ask questions that do not involve math but requires the type of thinking that you’d use for math. Programming and math go hand in hand, it’s just the thinking process.
So what is your current progress on the project? Pictures?
What is this game supposed to be?
What tasks need to be completed by said “Lead lua developer” (other than leading) in order for the project to be finished? Specifically under “Defining Scripting/Programming Skills” out of these bullet points, what is required of the “Lead lua developer” to complete that utilizes these skills?
What are you exactly? You use terms like COO, CEO and Corporate division. Are these the actual positions under an actual company or some sort of LLC. You said they aren’t registered employees so i would assume thats just the wording you decided to use, it just looks unprofessional if this is the case.
How much do you plan to make and how much robux is going to be put into ads and sponsors? How much is being invested currently and by whom?
Will there be a contractual agreement? Percentages after release? Someone working as a lead developer on a project for 1-2 months may expect a little more than presented. Just my .02, hopefully some of these questions can be answered and more info on the project along with progress can be updated.
I have someone in the works who is interested, I am offering him $800USD ($20 per hour) instead of 80k. He is a very amazing scripter who has released big titles. To me robux is worth a lot more than USD, robux is seriously undervalued, I would rather pay by USD.
800 USD is about 230k R$, which is 3x the upper bound that was initially mentioned. If you were willing to pay up to that amount from the start, I would recommend putting the actual bounds in your title in the first place the next time you post a recruitment topic, so you get more (and higher qualified) interest!
800USD > 230,000. Robux is a lot harder to earn than USD, USD is easy.
From the viewpoint of most developers here, 1R$ = 0.0035$ (i.e. the DevEx rate), so that argument doesn’t hold. It might be harder for you to achieve R$ than $, in which case you should just offer to pay in $. Developers only care about the DevEx value of R$, not the customer purchase value.
Robux is indeed more difficult to earn, robux fuels sponsored ads too, I need a lot of robux for that.
We aren’t arguing, just acknowledging each other’s points.
Is this operated by a registered company? Also, do you have any sort of pitch or demo to draw people’s interest?
A scripter has been found already, his rate is $20 an hour.
I don’t disclose the game idea publicly because I want the idea to maintain secret to my developers and I.
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