- What do you want to achieve?
Smooth looking fps weapon animations.
- What is the issue?
After shooting animation hands return to default position, i don`t want achieve it.
You can see it here.
- What solutions have you tried so far?
I tried to change Hand PivotPoint and tried to stop animation when it ends but it doesn’t look smooth
You can use
TweenService to make it smooth.
I’m working with @varenst on this, I do believe there is a simpler way of fixing this, I make these animations in blender and export them to roblox, this causes some issues with the animation scaling and its unstable, maybe its a problem with the animation but I’m not sure.
fadeTime parameter of the animation play function might help. If you are still having problems, try looping it and then manually stopping the animation.