Fps template gun not playing audio or sometimes play weird

Why is my gun audio not working on the FPS Template? I changed some stuff and now its not working. I need help

Is the sound in the handle are you calling it correctly.. Not much to work with here.

its probably one of the viewmodels, cuz i checked and i realized it was the viewmodels, i dont know how the sound is acting like this


is theres anything wrong

The sound has to be in a spot everyone can hear it .. You’re not getting an error, so I think it’s working, but it’s not in a spot everyone can hear it.. like in the handle of the gun.

Figured it out, its the viewmodel’s animations

Whenever i change an animation, the sounds wont play or sometimes weird.
but how do i change the animation script that plays the sounds?

Oh right, you’re using that template. This is not easy to fix unless you know what you are doing in the animator. To fix it, you must restore or recreate the animation events inside the animation itself.
This happened because the animation events inside the animation were lost or not recreated.

The easiest way from here to fix this would be to:
Duplicate the original FPS Template animations that still work.
Replace the broken animations with the original ones.
Reapply the animation edits while keeping all original animation event names exactly where they were.

FIGURED IT out, this took me 20 hours lol
So, i just realized the animations were using keyframe events that will play a sound, so i had to edit my animations and add an event, naming it to “Sound” and parameters: “MagIn” or “MagOut”, which causes the sound to play by itself

oh my god, why is this not in the tutorial lol

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.