I was messing around the new fragment API and i found a weird rendering bug, Which looks like its caused by streaming.
Test Code:
local Sites = {}
-- Create 5 Mesh Splits
for i=1,5 do
for _, Site in game:GetService("GeometryService"):GenerateFragmentSites(script.Parent) do
table.insert(Sites,Site)
end
end
local Fragments:{any} = game:GetService("GeometryService"):FragmentAsync(script.Parent,Sites,{SplitApart=true})
script.Parent:Destroy() -- To Clean Up the Old Mesh.
for _, Frag in Fragments do
Frag.Instance.Parent=workspace
end
Expected behavior
The Mesh being fully visible and not hidden
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