frame hitches when starting experiences

this literally just started. but i went to test a not at all intensive game and i got a bunch of frame hitches which only happen for the first minute
image

this really should not be happening as the most intensive thing i have is a runservice loop which loops through about 64 objects of a table. that is in no way enough to lag even lower range systems as far as im aware

my system specs are:

  • amd ryzen 5 2600 six-core processor
  • nvidia geforce rtx 2060
  • 16 gb ram

and beta features are:

  • acoustic sim
  • detached attachments
  • dragger qol
  • haptics
  • improved constraint tool
  • input action service
  • new cam controls
  • next gen preview
  • texture gen
  • ui styling
  • uidragdetectors

sorry if this is a bit short. not at all sure why its happening. wifi is being slow but that shouldnt be a cause for frame hitching

Expected behavior

studio should be able to load an experience without frame hitches on non-intensive experiences

A private message is associated with this bug report

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Salutations!

Thanks for bringing this to our attention.
A ticket was filed, and we’ll start investigating.

Is this issue still happening at your end?
If so, please provide a Microprofiler dump!

If you need assistance on how to get them, please refer to the How to post a Bug Report - #14 by Roblox

You can DM me the file, just let me know when you do it.

Thanks for understanding!
Have A Nice Day!

it doesnt seem to be happening anymore, but i did encounter 2 other issues which ill put in another thread

Salutations!

Thanks for letting us know that the issue no longer occurs.

I’ll close this topic for the time being and will be looking forward to the other issues you’ve mentioned in the new threads.
If you re-encounter this issue in the future, please re-open it if you have more details.

Thanks for your patience and your understanding.
Have a Nice Day!

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