this literally just started. but i went to test a not at all intensive game and i got a bunch of frame hitches which only happen for the first minute
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this really should not be happening as the most intensive thing i have is a runservice loop which loops through about 64 objects of a table. that is in no way enough to lag even lower range systems as far as im aware
my system specs are:
- amd ryzen 5 2600 six-core processor
- nvidia geforce rtx 2060
- 16 gb ram
and beta features are:
- acoustic sim
- detached attachments
- dragger qol
- haptics
- improved constraint tool
- input action service
- new cam controls
- next gen preview
- texture gen
- ui styling
- uidragdetectors
sorry if this is a bit short. not at all sure why its happening. wifi is being slow but that shouldnt be a cause for frame hitching
Expected behavior
studio should be able to load an experience without frame hitches on non-intensive experiences
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