I’m new to working with GUIs, and I’m running into an issue with my ScrollingFrame.
In Studio, the size and layout look correct, but when I play the game, the frame shows up with extra spacing that I don’t want. The one with all the extra spacing is how it looks in-game, not how it looks in Studio.
I tried adjusting the CanvasSize, but when I increase it, some of the other UI elements inside the frame disappear or get cut off. The frame is set up with a list layout.
What would be the proper way to make the in-game size match what I see in Studio without the unwanted spacing?
It could be because the game screen resolution is a lot different from the studio resolution. Try using the Device Emulator in Studio to lock in the screen resolution. Another question is whether you’re using Offset or Scale when making the GUIs.