Framework animation loop problem

I have a framework and I detect whenever the person walks and want to play an animation but when you aren’t moving play an idle animation and problem is it keeps playing the animation when I walk meaning I don’t see the full animation

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You can make custom animations by copying the ‘Animate’ script from your character in a play test and inserting it into StarterCharacterScripts.
Then just change the IDs inside of it.

This is a framework, meaning that I am animating the custom arms not the body itself

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Do it like it’s debounce, set a value to ‘idle’ or ‘moving’ and dont play the animation if it’s already in a state.