So I made a framework and I play an animation on it which was made from a full humanoid (all limbs on it) now the frame work is 2 arms and I play animation which was made on a dummy on these 2 pairs of arms but only 1 arm works, so I wanted to ask if this is because I animated on a wrong type of rig or the script errors.
local run = game:GetService("RunService")
local cam = workspace.CurrentCamera
gun = game.ReplicatedStorage.Arms:Clone()
gun.Parent = cam
local animation = gun.Animation
local WalkAnim = gun.Humanoid:LoadAnimation(animation)
WalkAnim:Play()
run.RenderStepped:connect(function()
gun:SetPrimaryPartCFrame(cam.CFrame*CFrame.new(0,-0.9,-1.2))
end)