Giving Back to the Community — All Day, Every Saturday and sunday!
I’ve been wanting to do this for a while, so I’m finally making it happen. Every saturday and sunday, I’ll be dedicating my free time to helping the community in a meaningful, hands‑on way.
I’m offering completely free work, including:
Models
Maps / Environments
Scripts
UI Design
Tutorials / Guidance
If you ask — I’ll provide. As long as it follows the rules and is reasonable for me to complete.
If you want to see the quality of my work, check out my group below:
To request something, simply join the group and i will do what You Want All i ask is Yall to join My Group anyway. Let me build something awesome for ya.
Tons of credit goes to @KingAlijahforever i hope this makes his free fridays less overwhelming
This post was inspired by the Free Fridays concept, but this version is designed to be faster, more efficient, and quicker for me to complete your requests Same For free Fridays so its not too overwhelming for @KingAlijahforever to be helping people all on his own i hope he finds his job easier
Please note:
If you send a request without being in the group, your post will be ignored until you are marked as a member.
Hello, @petjo478 , could you make me some rocks kind of like the forge on Roblox, and make it so I can link it to a function in my scripts, and when I hit the rocks with my pickaxe ( which is wrapped in a function) so baxicallly when a certain function it triggered, the rock wobbles and gets like a white outline around it? If you don’t know what I’m meaning play the forge and hit a rock. If you could do this then that would be great, tanks!
I’ll be around for a couple more hours, then I’m done with requests for the weekend. Next weekend won’t be happening, so Monday and Tuesday will act as my extended weekend instead.
Id love to enter this next year but im not good enough yet, if only there was someone else in this thread who was talented and would be willing to share some knowledge @petjo478
Honestly, you don’t need to feel “good enough” to enter Inspire — the whole point of these challenges is learning how to build smarter, faster, and more intentionally each time. Since you asked for knowledge, here are a few things that genuinely help when preparing for next year’s challenge:
1. Build Small Systems That Do Big Things Most people try to make huge features first, but the real skill is creating tiny, reliable systems you can reuse. A clean damage module, a simple state machine, a reusable UI component — these save hours during a game jam.
2. Focus on Player Feedback, Not Just Features A game jam entry doesn’t need 50 mechanics. It needs clarity. • animations that communicate impact • sound cues that confirm actions • UI that guides the player without text
If players instantly understand what’s happening, your game already feels more polished.
3. Learn How to Scope Properly The biggest Inspire mistake is overbuilding. Pick one core mechanic → polish it → build the theme around it. A tight, focused game always scores better than a huge unfinished one.
4. Practice Rapid Prototyping Game jams reward speed. Try making tiny prototypes in 1–2 hours: • a movement system • a simple enemy AI • a quick minigame
You’ll get way better at turning ideas into playable mechanics fast.
5. Don’t Wait Until Next Year to Improve Every small project you make now becomes a tool you can use later. Even the rocks I made earlier in this thread came from practicing modular design — once you learn to build things in pieces, everything becomes easier.
If you ever want help, tips, or breakdowns on scripting, modeling, UI, or game structure, I’m always around during Free Weekends. Just ask — I’m happy to share what I know.