Hi,
I made a fridge model that when interacted with through the proximity prompt it will show GUI with meals that the player can take. It should all work accordingly, but for some reason, the GUI is not showing up when the prompt is interacted with. The only output I get is that the player has interacted with the prompt.
Any help is much appreciated, thanks! ![]()
Local Script in SPS
local ProximityPromptService = game:GetService("ProximityPromptService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local promptEvent = ReplicatedStorage:WaitForChild("FridgeEvent") local function onPromptTriggered(prompt) print("ProximityPrompt triggered:", prompt) promptEvent:FireServer(prompt) end ProximityPromptService.PromptTriggered:Connect(onPromptTriggered)
Local Script in FridgeGui
local FridgeGui = script.Parent
local mainFrame = FridgeGui:WaitForChild("MainFrame")
local mealTemplate = mainFrame:WaitForChild("MealTemplate")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local fridgeEvent = ReplicatedStorage:WaitForChild("FridgeEvent")
local meals = {
{name = "Bacon and Eggs", model = game.ReplicatedStorage.Meals.BaconEggs},
}
local function setupMeals()
for _, meal in ipairs(meals) do
local mealFrame = mealTemplate:Clone()
mealFrame.Parent = mainFrame
mealFrame.Visible = true
local viewportFrame = mealFrame:WaitForChild("ViewportFrame")
local textLabel = mealFrame:WaitForChild("TextLabel")
local takeButton = mealFrame:WaitForChild("TakeButton")
-- Set up the viewport frame camera
local camera = Instance.new("Camera")
camera.Parent = viewportFrame
viewportFrame.CurrentCamera = camera
local mealModel = meal.model:Clone()
mealModel.Parent = viewportFrame
mealModel:SetPrimaryPartCFrame(CFrame.new(0, 0, 0))
textLabel.Text = meal.name
takeButton.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
if backpack then
meal.model:Clone().Parent = backpack
FridgeGui.Enabled = false
fridgeEvent:FireServer(meal.name)
else
warn("Backpack not found for player:", player.Name)
end
end)
end
end
fridgeEvent.OnClientEvent:Connect(function()
FridgeGui.Enabled = true
setupMeals()
end)
FridgeGui.Enabled = false
Script in Replicated Storage
local ReplicatedStorage = game:GetService("ReplicatedStorage") local promptEvent = ReplicatedStorage:WaitForChild("FridgeEvent") local function onPromptEventReceived(player, prompt) print("Prompt received from player:", player, "Prompt:", prompt) end promptEvent.OnServerEvent:Connect(onPromptEventReceived)

