Hi Creators!
Today, we’re announcing major upgrades to our Free Camera (Freecam) functionality, live to use in your games!
Freecam is a tool that lets you freely navigate the camera through a game without physical character constraints, so you can fly your camera anywhere in the 3D world. Use it to capture cinematic cuts, create game trailers, or take screenshots inside your game!
We’ve added a number of enhanced capabilities on top of the existing controls to unlock more complex camera movements. We’ve been piloting these upgrades with internal creative studios and partners who’ve already used them to capture incredible footage.

Keep reading to learn more about how you can use Freecam!
Getting Started with Freecam
Opt Into IAS
As with our other controls modules, we’ve ported Freecam over to the Input Action System (IAS)! Opt into Workspace.PlayerScriptsUseInputActionSystem to get these latest Freecam controls that sink cleanly alongside all your custom gameplay actions.
Where to Use Freecam
You can use Freecam both in Roblox Studio (during Play/Test mode) and in the live Client.
To use Freecam in a live experience, you must either be the place owner, have edit permissions on the experience, or be explicitly granted developer/admin camera permissions within the experience’s code.
How to Enter Freecam
Press LeftShift + P to toggle Freecam on or off. Currently, you can only activate Freecam with a connected keyboard.

Using Freecam
Core Camera Movement Controls
These are the core controls for flying the camera through your scene. Unlike the default camera, Freecam isn’t locked to your character – it moves freely wherever you point it.
| Freecam Control | Keyboard / Mouse | Gamepad |
|---|---|---|
| Movement | WASD | Thumbstick 1 |
| Elevation | Q (down), E (up) | L2 (down) / R2 (up) |
| Rotation | Right-click & drag, or trackpad pan | Thumbstick 2 |
| FOV (Field of View) | Mousewheel, or trackpad pinch | X / Y |
| [New] Roll | Z (counter-clockwise), C (clockwise) · double-tap to reset | L1 / R1 · double-tap to reset |
| [New] Open Config Menu | Up arrow | D-pad Up |
The new configuration menu gives you access to additional adjustments for fine-tuning your shot. Navigate the menu using arrow keys on keyboard or the D-pad on a gamepad.

[New] Speed & Stiffness Controls
Each of the main camera controls – movement, FOV, tilt, and pan – has two independent settings:
- Speed controls how fast the value changes.
Increasing speed makes the camera move, zoom, tilt, or pan more quickly – useful for covering ground fast.
Decreasing speed slows the response for fine, precise adjustments.
- Stiffness controls how the camera settles into that change.
Increasing stiffness makes the motion snappy and responsive, following your input tightly with little smoothing.
Decreasing stiffness adds damping, so the camera eases in and out more gradually for smoother, more cinematic motion.

[New] Screen Configurations
The UI configuration controls which on-screen interface elements stay visible while you’re in free camera, so you can capture a clean shot or keep key info on screen.
- Screen GUIs toggles the game’s on-screen UI overlays. Set to On to keep them visible; Off to hide them for an unobstructed view.
- Leaderboard toggles the player leaderboard. Set to On to keep it on screen; Off to hide it.

The Player Lock configuration keeps the camera trained on a specific player as they move, so you can follow the action without manually tracking.
- Enable turns player lock on or off. When On, the camera follows the chosen target; when Off, the camera moves freely.
- Target selects which player the camera locks onto.

[New] Custom Post Processing
Finally, layer cinematic visual filters onto your shot. Enable switches the whole system on, temporarily disabling existing post-processing effects. Each custom effect below can then be toggled and fine-tuned on its own.
- Depth of Field blurs parts of the scene that aren’t in focus – great for drawing the eye to a subject or softening a distant background.
- Bloom exaggerates bright lights so light-colored areas glow, simulating a camera pointed at a strong light source.
- Blur applies a Gaussian blur across the entire view – useful for soft, dreamy, or fully out-of-focus looks.
- Color Correction adjusts brightness, contrast, saturation, and tint to set the mood or grade the overall color of your shot.
- Sun Rays cast a halo of light with rays around the sun, shaped by objects between the camera and the sun for realistic light and shadow.
- Color Grading changes how rendered colors map to the screen – switch between the vivid modern look and a less-saturated retro tone.

Made with Love
A huge thank you to @runitbackrolfo, @RickleSandwich, @SharpenedByWater, @Astonish1656, @RaspberryPie007, @MetaVars, and @cirek for building these features! Special shoutout to our early testers whose feedback helped us polish these controls.
Please give these new Freecam features a spin during your next capture session, drop your feedback, and share your favorite shots in the thread below! We can’t wait to see what you capture ![]()

