[Full Release] Studio Script Sync

I had an experience yesterday - where I tried an entry via VSC - and it wouldn’t change in Studio.
Then I tried it the other way around - and wouldn’t work either.

Then I closed the VSC Tab - soon it was working both ways again.
Must have glitched somehow & got stuck while I tried to edit from VSC - then Studio - basically causing a 2 way edit.
That made sense to me - on why it might have ‘glitched’.

Hey,
Quick question, is there a reason why the “Instance in Studio doesn’t match on Disk” prompt pops up on services that have nothing in them?

For example, if I open a brand new, empty Studio place and sync it, this prompt will pop up for example ReplicatedStorage because it doesn’t match what’s on disk, even though there is absolutely nothing inside the Studio’s ReplicatedStorage yet.

Thanks!

Please unenroll my account from “zscriptsynctestpilots” channel I cannot work properly on Studio because it’s expired 6 months ago.

Unenroll from what? This is a fully released feature.

The thing is, 6 months ago this wasn’t a released feature. Only people who manually enrolled from the beta post could access it, and I was one of them.

Some time after that, I started getting this error in Studio:

DataStoreService: OperationNotAllowed: Data Store operations blocked while running on a Personal RCC

My assumption is that this is a security measure that blocks outdated Roblox server instances from accessing DataStores, and Studio PlayTest runs on one of those instances.

The actual problem is this. Every time I open a Studio window, it’s a fresh instance, but because of the enrollment my Studio still considers itself outdated, so I get that error whenever I playtest a place that uses DataStores.

There’s also an “Update Now” button. When I press it, the update fails with an error and Studio closes. On the second launch it installs Studio from scratch, and that does fix it, but only temporarily. It updates the client settings to the live version for that one Studio window. As soon as I open a new window, or the current one crashes, I have to go through the whole thing again just to be able to playtest.

So that’s what I’ve been trying to explain.