I have a tool that im trying to add a click and hold function to so it makes the animation and mine function keep playing over and over again until you click again.
The issue i’m facing is that I’m able to play the animation and function without even having the tool equipped.
Gif of the issue: https://gyazo.com/6019f1d37b7052e27b432b454b7edba2
Code:
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character.Humanoid
local mouse = Player:GetMouse()
local PickaxeEquipAnim = script.Parent:WaitForChild("PickaxeEquip")
local MineAnim = script.Parent:WaitForChild("Mine")
local MineAnimation = Humanoid:LoadAnimation(MineAnim)
local PickaxeEquip = Humanoid:LoadAnimation(PickaxeEquipAnim)
PickaxeEquip.Looped = true
local canSwing = false
local mousedown = false
local debounce = 0.8
local function Mine()
if canSwing == true then
canSwing = false
print("hit")
MineAnimation:Play()
MineAnimation:AdjustSpeed(0.5)
wait(debounce)
canSwing = true
end
end
script.Parent.Activated:Connect(function()
mouse.Button1Down:Connect(function()
mousedown = true
if canSwing == true then
repeat
Mine()
until mousedown == false or canSwing == false
end
end)
mouse.Button1Up:Connect(function()
mousedown = false
MineAnimation:Stop()
PickaxeEquip:Play()
end)
end)
script.Parent.Equipped:Connect(function()
PickaxeEquip:Play()
canSwing = true
end)
script.Parent.Unequipped:Connect(function()
PickaxeEquip:Stop()
mousedown = false
canSwing = false
end)