I wish to have a random character spawned into the Customers folder in workspace, doing this throws the error that the model in the folder does not exist. Another problem that happened is that the script does not call the function to make the NPC move towards the end, it seems to not even attempt to start the function. Specifically naming the character in the folder spawns the NPC if I were to try doing that.
The Script:
local customs = game.ServerStorage.Customers:GetChildren()
local randomChild = customs[math.random(1, #customs)]
local customer = require(script.Customer)
customer.Spawn(randomChild)
The portion of the ModuleScript that I have been having trouble with.
function customer.Spawn(name)
local mobExists = ServerStorage.Customers:FindFirstChild(name)
if mobExists then
for i=1, 1 do
task.wait(0.5)
local newMob = mobExists:Clone()
print("Character Spawned")
newMob.HumanoidRootPart.CFrame = waypoints.Spawner.CFrame
newMob.Parent = workspace.Customers
newMob.HumanoidRootPart:SetNetworkOwner(nil)
newMob.Humanoid.Died:Connect(function()
task.wait(0.5)
newMob:Destroy()
end)
coroutine.wrap(customer.Move)
end
else
warn("The Requested Mob Does Not Exist:", name)
end
end
return customer
Any help is appreciated!