Hello! How would I make Future Lighting optimized. My map is large on terrain so I have streaming enabled. That would help with some lag, at least I think.
I want to know how to make shadows that are 100 studs away from the player be disabled. I’m not even sure how to do that. If someone could help, that would be great. Thanks.
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Im pretty sure its just not possible. The only way to do that is change the BasePart.CastShadow property to false if it’s far enough. Im not sure if it will make it better.