I’m trying to make light not go through the walls.
But the blue light is going though 100% opaque glass walls. Even when there is no blue light emitter in the room.
Here are picture of where the blue lights come from.
I have tried to put a wall to cover it, but it is still going though.
try changing the transparency to .995
have you enabled castshadow??
Double check if you have enabled cast shadow, if you have and nothing is working, I suggest switching to Shadowmap.
I already have cast shadow on all the parts
If I do that, the entire stage would become useless.
How would it make it useless? It’s still practically invisible
I do not want my objects to be transparent.
Ah wait I see, right so the problem here is the walls are too thin.
I believe they need to be atleast 6 studs thick to prevent light leaking
I tried to make the walls very thick. But still its the same thing
Well I have searched many places, watched youtube tutorials, But none helped.
So I decided to just replace the light emitter to somewhere further away from the room.
Now it works