yousefoyoy
(yousefoyoy)
January 13, 2022, 9:24am
#1
I’m trying to make light not go through the walls.
But the blue light is going though 100% opaque glass walls. Even when there is no blue light emitter in the room.
Here are picture of where the blue lights come from.
I have tried to put a wall to cover it, but it is still going though.
1 Like
try changing the transparency to .995
HK21C
(tissues)
January 13, 2022, 3:02pm
#3
have you enabled castshadow??
1 Like
soleIyy
(Solely)
January 13, 2022, 3:06pm
#4
Double check if you have enabled cast shadow, if you have and nothing is working, I suggest switching to Shadowmap.
yousefoyoy
(yousefoyoy)
January 13, 2022, 4:54pm
#5
I already have cast shadow on all the parts
yousefoyoy
(yousefoyoy)
January 13, 2022, 4:55pm
#6
If I do that, the entire stage would become useless.
How would it make it useless? It’s still practically invisible
yousefoyoy
(yousefoyoy)
January 13, 2022, 5:22pm
#9
I do not want my objects to be transparent.
Ah wait I see, right so the problem here is the walls are too thin.
I believe they need to be atleast 6 studs thick to prevent light leaking
yousefoyoy
(yousefoyoy)
January 13, 2022, 5:53pm
#11
I tried to make the walls very thick. But still its the same thing
yousefoyoy
(yousefoyoy)
January 13, 2022, 6:02pm
#12
Well I have searched many places, watched youtube tutorials, But none helped.
So I decided to just replace the light emitter to somewhere further away from the room.
Now it works
2 Likes