Is there a way to create a setting feature in your game that makes it possible to turn futuristic lighting on and off for lower and higher end devises?
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You can always have some sort of UI with a local script for when they press a button the local script changes properties in the lighting for example:
script.Parent.MouseButton1Down:Connect(function()
game.Lighting.Brightness = 1
end)
I hope this helped
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