Game Cycle feedback always welcomed

Game: The player joins the game and is put into the main lobby. In the lobby, they can access stores: Helmet, Armor, Weapons, etc. During that time they can click battle. Every minute a new battle starts. When you click battle, it puts you into a queue with other players. Shows your level, Health and profile picture. (Keep in mind each server can hold up to 50 players) When the minute runs out, it tps everyone to a reserved server to battle in 5 rounds. Each round lasts 5 minutes and you can vote on the next map each intermission. During that time, you have the option to join back in the lobby or just play until the 5th round is over and it Tps everyone back to lobby. When you’re in the lobby you can’t join an active ongoing battle. You’ll have to add yourself to the queue with others and wait until the 1 minute is over.

Lobby: Contains

  • Shops
  • A new battle that starts every 1 minute

Battle: Contains

  • 5 rounds (5 minutes long each)
  • Intermission per round to vote for the next map (20 seconds long)
  • Players can leave mid battle back to lobby
  • Once the 5th round is over, players will be tped back to the lobby.

I’ve actually decided to reduce it to 3 rounds.
5 rounds = 25 minutes
3 rounds = 15 minutes
This way it feels more like a cycle of players leaving to battle while some players are coming back from battle. (A constant loop)

I think 3 rounds at 5 minutes each is a good amount of time for the battles. I suggest possibly making the lobby wait times a bit longer, though, in order to have more time for people to join as well as for people to purchase equipment from the lobby.

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Sorry for the late reply, people in the lobby will not be forced to join the battle. They can either relax and chill in the lobby, or join the queue for the next battle. (Which teleport the people in the battle queue into a Private Reserved Server)