Game feedback: Pass a brainrot

Hey Devs, I just launched a new game “Pass A Brainrot” and I’m looking for both (positive/negative) feedback to improve retention and session length.
I spent 40 ad credit on day one but CCU hovered between 2 and 13, so I am also open for advice on how to spend ad credit smarter!
Thanks in advance!

Posted on behalf of the owner

2 Likes

You are playing roulette game. Either you will receive help, or infinite amount of hate.
From me, you will receive words above + my hate on brainrot, even if it can be profitable. Moral plank dropped lower than possible.

9 Likes

i thought the gameplay loop would be passing brainrots like kidney stones 0/10

2 Likes

Brainrot seriously🫩 could you make it like any other theme?

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my brother sorry to tell you but this game is going to die after sponsoring ends. 0.1% of probability im wrong

this is just a pass the hot potato around a circle with 3 buttons and nothing more

3 Likes

Brainrot slop :broken_heart: Why u don’t make something better :sob:

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For all the people bashing this post and refusing to help because of brainrot here is something I have to tell you:
Brainrot is always said to be the reason why people are losing intelligence and ruining their lives when in truth it is the overusage of devices especially smartphones. People spend on average 8 hours of their life on their phones when they think they only spend a small fraction of that. The blue light and overstimulation of the device causes addiction, loss of patience, less attention span, and a split from reality and friends which will ruin the person’s trust with other people in the world which leads to depression and worse stuff I can not say here. This is not brainrot’s fault

2 Likes

Who drew the thumbnail art? It looks very good.

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The market for brainrot games is already oversaturated. I wouldn’t try to play it safe, because it won’t do you any good. Take a risk on a better game for more sustainability.

1 Like

thank you for actually giving feedback instead of hating

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the game’s just a little boring and doesn’t really do anything different from other hot potato games.

the pass controls are very small and hard to press on vertical screens, would reccommend setting it so it forces horizontal.
also the haptic feedback on every screen press is a little annoying, would be better to set it to only vibrate when you pass the brainrot
ignore the hate replies, people here will shit on any game that isn’t a generic block tales or ultrakill clone

4 Likes

Im trying to Sponsor game for the First time
this is what i learnt about the ad system

  1. Most Devs says 30k to 50k robux is sweet spot but it depends on thumbnails and icons
  2. If its a new game i suggest you do a test by like spreading 20k robux or 30k or even 5k for a duration of 5 days or 8 days so your game gets feed into algo
  3. Example 20k robux for 7 days where u get avg 2k robux a day and u test the retention
  4. Brainrot games are overly saturated and i suggest you make a game other than that and you can try other marketing methods such as Youtube marketing and stuff or making online shorts and Stuff etc
  5. Good luck on ur game tho
1 Like