Game is just not gaining players

Hello everyone, for the last 4 months I have constantly been improving and adding features to my game and I have put a lot of effort to put the game into the state it is at the moment and make it polished. However I just cant find a player base. Idk if its the game being bad or if i’m doing something wrong here.

What can I do?

Thanks.

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The game is good, but it needs to be recognised by the roblox algorithm, and the only way to do it currently is by advertising.

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I guess so Im just not sure how to

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Just buy advertisments and wait

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Hi, your Game Looks very nice, but maby you have to gives the Player more time to react, and make a tutorial, at the Game start, so the Player Unserstand how it works (Like green way arrows for the first Order, so He understands IT). But everything at all Looks good :grin::+1:

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Is that really all I can do to get players?

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How are the stats of the game? Did you check the “Home recommendation signals” statistics? (Analytics → Acquisition → Home Recommendations → Home recommendation signals) These statistics show High-value signals used in Recommended For You algorithm.

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Theres been an average of 2 users from home reccomendation plays. It didnt pick up very well with home reccomendations over the last 90 days. So not good. But the play time from those who did come from home reccomendation had a decent play time.

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I think it’s worth it in particular if you want to get 1k-2k of new players in a weekend. All it takes is about US$20. Then you will see if the problem is with retention, engagement, acquisition etc.

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this game is actually really really good, i see a lot of potential on it
unfortunately a game can not get players just for existing

try advertising, you do not really need to spend a lot to get players
and also try to make videos on social media, they can gain attention very quick for free

Other solution would be trying to get a presence on social medias through either making videos about it yourself, or trying to reach out to a youtuber or other to cover your game

There are also Better Discovery and my own game Game Discovery Hub which aim to make lesser known games easier to discover. Better Discovery has a good player base, but getting your game to a higher rating is harder (but each game, a random genre with associated games are “featured”, which helps). My own game has only a handful of players everyday, so you wont get much success with it

The invite prompt opening up twice when you join the lobby is a bit obnoxious

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The game is good, although in the tutorial, you should add some green arrows that point towards the ingredients or wherever you have to go. You could also add some words onto or just underneath the GUIS that have pictures of the certain type of ingredient.

Also, the “blackout” event makes it VERY unplayable, atleast in my opinion. You should make it so that the player has a flashlight they carry around during said event period.

The game works fine. I played the tutorial, and I see it working as a chaotic team game. I had a few problems though.

  1. Please don’t prompt me to invite friends as soon as I join. That just makes me not wanna invite friends. And why would you do it twice?
  2. “Easy” mode feels too punishing. I was like 2 minutes into the first day, right? I BARELY overcooked a burger and I accidentally put ketchup instead of mustard (it was a mustard burger). There was also a mess blocking the bottles, so I had to wait an extra 3-5 seconds for that. After serving this burger with a couple mistakes, the game just… ended??

    This seems very punishing for easy mode. I would get it if it were hard mode, but this is supposed to be easy to pick up. Something like this would quickly make players quit.
  3. What’s the end goal of this game? There’s no leaderboard, and I don’t really see a reason to return to the game, especially if there are no other players.

Like I said, it works well and feels pretty good to play (other than the issues I mentioned.) To grow your game, I’d fix those issues, advertise your game (if you haven’t already), and try to improve your game’s Day 1 retention (meaning how many players return the next day).

EDIT #1:
I replayed the game on Medium, and actually got a win. It was a chaotic but fun experience, but I don’t see myself returning. The medium mode was actually possible, so here are some suggestions I’d make for each difficulty:

Easy: Remove the customers taking money, the sand piles that spawn, as well as the “hard” events (ie. Blackout, Steam, & Rush Hour.) Getting those right off the bat, like on my first playthrough, can ruin the experience for new players.
Medium: Make it so customers taking money doesn’t put the player below zero money, at least until they already have some money.
Hard: Haven’t played it, but maybe make Rush Hour events more frequent, and customer timers shorter, if I had to guess.

Overall changes:

  • Add leaderboards for total wins, wins on each difficulty, and overall money earned
  • Show a visual countdown as to how many days are remaining in a game (ie. Calendar saying Day 1/5)
  • Explain the counters in the tutorial. Didn’t realize you could just put stuff down until like Day 3 on my second run

Other than that, the game works fine, like I said. Getting a good Day 1 retention should probably be your main focus for now.

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The one problem with making games

You need money to make money, gotta get those advertisements pronto!

(if you do get a big amount to advertise with split it out between many days, don’t just use it all in 1-2 days)

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Thanks every one for your feedback I’ll definitely be working on everything! Btw the invite thing being twice was a bug so I’ll fix that as well.

This game is like cooking fever and that hot air balloon cooking game.
Good game. just make ADs.
edit:
Delete emoji from title, adding emoji to title makes hard to search game. roblox says same thing.

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Just finished adding most of the requested feature thanks everyone for the feedback and ill definetly try and get some ads and maybe use social media.

How much do you think i should spend on ads just to get a bit of players playing? Will my game maybe not perform as well because you have to teleport? would 3k robux over a couple days do any good?

Wouldn’t really say ads are worth it anymore. Your best bet would be to social media (TikTok and YT Shorts).

If you have someone who can post regularly and know how to keep a captive audience I think yes, social media woud work. But in my case it’s a LOT easier to just acquire 2k players with just a few bucks and without having to spend hours posting on social media.
But that’s just my experience.

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