Game lags when duplicating parts

Hi guys, my builder’s been working on an open-world game for 2 years with no issues, last week I checked it at around 13,600 BaseParts, everything worked smoothly (our PCs can run all triple-A games at max graphics). we haven’t worked on it in a week (thanksgiving break) and I noticed now when I duplicate or delete BaseParts it pauses studio for about 5 seconds.

  • I’ve deleted 90% of the map with less than 2,000 parts and it doesn’t lag as much but still lags

This is very odd cause just 6 days ago we were able to duplicate and delete meshes with ease, it’s not our PCs. I believe it was something to do with the recent update.

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