if not game:IsLoaded() then
game.Loaded:Wait()
end
print("a")
i put this in a server script but it never prints it, how can i make sure that this is actually working
if not game:IsLoaded() then
game.Loaded:Wait()
end
print("a")
i put this in a server script but it never prints it, how can i make sure that this is actually working
game:IsLoaded()
works on the client. It checks whether the game has fully loaded into the player’s client. It won’t work on a server script, because the server is not a client.
Instead, you would want to put this code into a Local Script, inside of Replicated First.
Make sure it is in a local script because, .Loaded only works on the client side.